{"id":7269,"date":"2013-10-23T16:05:40","date_gmt":"2013-10-23T23:05:40","guid":{"rendered":"http:\/\/www.beanleafpress.com\/?p=7269"},"modified":"2013-10-23T16:14:16","modified_gmt":"2013-10-23T23:14:16","slug":"shop-talk-the-power-of-backgrounds-in-comics-and-story-telling","status":"publish","type":"post","link":"http:\/\/localhost:821\/shop-talk-the-power-of-backgrounds-in-comics-and-story-telling\/","title":{"rendered":"Shop Talk: The Power of Backgrounds in Comics and Story Telling\u2026"},"content":{"rendered":"
<\/a><\/strong><\/p>\n <\/p>\n The other day I read an article about how backgrounds are really not needed in webcomics or comics in general. I was rather shocked by the attitudes and perceptions that backgrounds were unimportant in the story telling process and that head shots and just character figures could make a story or comic successful.<\/p>\n Truth be told, Backgrounds are more than just a luxury or eye candy I find a that backgrounds and strong page layouts are crucial to effective story telling. That the elimination of these elements completely from a comic is kind of a cop-out by the artist. \u00a0I hope as we chat a little today you will see the need and the purpose of the background and how it can be such a powerful tool in the story process.<\/p>\n Now some strips honestly, and I will be the first to admit it, don’t always need backgrounds in every panel. Each part of layout plays an important part in telling a story, it’s learning how to use each element successfully that can determine a strong storyteller. There is a place for the headshot, the character without anything behind them in a panel or maybe one or two props, that help establish a bit of realism or perspective of the room they are in. \u00a0Yet the backgrounds have the power to remind us of where we are at, and reduce the need to sometimes spell everything out in text.<\/p>\n Now I blur the word environment and background. I find them to be virtually the same when I am working on the Bean. I build my backgrounds into my layouts and I am not afraid to bring them into the foreground when needed. I have found that the more I use them in my storytelling – the stronger I see that the story becomes. \u00a0Also mind you I am working on a full epic story (530 pages posted), yet I have found these rules also apply to small stories, one shots, and general illustrations.<\/p>\n Treating your background\/environment as it’s own character.<\/strong><\/span> If the character, I was drawing was a slob, his room or area needed to reflect that. It made the character a little more believable. The trinkets and trash had to have meaning to him and by adding elements that I believe he would have consumed or tossed around it added to his personality and character. \u00a0Yet is the character was a collector, than his room needed to feel like an overstuffed museum. His history on the walls and the floor, each item telling their own story.<\/p>\n If my characters were outside and wandering (which they are doing now) I needed to make the world around them alive. Which takes me to my next point\u2026<\/p>\n Backgrounds have the power of establishing emotion\u2026<\/strong><\/span> It can create dread, worry, happiness and most important the feeling that one truly understands the world your characters and people live in. \u00a0It also serves a reminder at times for the emotional experience you might be trying to convey in your story\u2026 for example\u2026 Two characters enter a ruined village and began a conversation\u2026 which drifts here and there, by adding environment and background\u2026 not even detail you can create subtle reminders that they are still in a ruined village and that they might even possibly be in danger, without having the characters even explain to the audience what is going on. That’s because the audience already sees it. They know it and your backgrounds act as that quiet reminder that something might happen.<\/p>\n Establishing realism through background and layouts<\/strong><\/span>
\n<\/a>Huh? When I first created the Bean, I found that the more I added detail to my world the more it became alive. It literally became it’s own character. It made the world I was creating believable and alive. Pulling the reader into not just the story I created but the world itself. I found this to be extremely helpful in establishing cultures, \u00a0personalities, and even story elements.<\/p>\n
\nReally? Yes, really. \u00a0Going back to my wondering characters, a good strong background allows the reader to feel the emotions my characters are going through without \u00a0one of them having to explain it to the reader. Just the barrenness of the landscape and your group pushin<\/a><\/strong>g through, can give the reader a true feeling for what the experience is. It allows the characters to become more alive, to look at things and feel more than just paperdoll cutouts on a white canvass. It even allows you to convey the power of a characters personality\u2026 childlike characters stop and look and touch – while the more focused characters of the scene might just be pushing on ignoring the world around them.<\/p>\n
\nThis is really important for the comic creator that wants his world, imaginary or not to feel real. \u00a0Even some of the best cartoonist pushed themselves to have a sense of realism in their works. Gary Larsen, Bill Watterson, Jim Davis (when he drew the strip), Bill Keane\u2026 etc. They understood the purpose of perspective, layout and the importance of building a believable environment for their characters (just look at the sunday comics). \u00a0Most comic book creators understand this as well. \u00a0Keen readers pick up on the fact that the artist takes the time to make a room believable. Dressers always in the same spot, lamps that don’t move positions, desk layouts that stay the same\u2026 store shelving that helps establish location. It can make a room feel small. \u00a0This is also the bane of many illustrators, myself included at times as I try to remember where I left the sword or the dagger. Is the backpack on otter right? etc\u2026 But it sets you apart as a creator when you do these things.<\/p>\n